Wednesday, October 21, 2009

Refactoring: Ruby Edition available.

Refactoring: Ruby Edition is available (and In Stock) on amazon.com.



Sorry it took so long, I hope it is worth the wait.

Thursday, September 10, 2009

Pressure, Expressed in Initial Development Time

def Initial Development Time: In software development projects, initial development time (IDT) is the length of time it takes from the project's first line of code until the business derives notable value from it.
I've done plenty of projects in my career, some with an IDT of a few months and some with an IDT of a year or more. Based on those projects I've decided that I like the following equation to express the pressure felt by a team at any given moment during the IDT.
pressure = Fibonacci(current month of IDT)

note:This equation assumes all other variables are normal. Obviously a team that must finish a project in a month or suffer dire consequences will feel a much different amount of pressure.
During the first month, the team feels 0 (which represents almost no) pressure. There's no legacy code, few broken builds, no requirements issues. During the second and the third month, the team feels 1 (which represents more, but still very little) pressure. The first mistakes and hurdles have been found. The architecture is being pushed.

The following months follow the fibonacci sequence. At month four, the team feels a pressure of 2. At month five, the team feels a pressure of 3. And, so on.

The sequence isn't meant to be out of 100, 1000, or any other number. It's purpose is to show the progression of pressure as the as months of IDT pass. In an ideal world, a manager would understand that a team under extreme pressure will underperform, and the manager would do everything in his or her power to reduce the IDT.

Consequences
Pressure can be good in moderation. Many Agile teams have iteration point goals which pressure the team to get a reasonable amount of work done per iteration. Unfortunately, pressure also tends to have the boiling frog effect.

Pressure often leads to compromises on quality. Far too often I've heard "let's just get this done, and then we'll clean it up." This is a good strategy if you are planning on cleaning immediately after completion (red/green/refactor). However, if you plan on cleaning it up "in the future", that step (the majority of the time) is forgotten.

Fibonacci works well for this (quality related) equation also.
% of code that "sucks" = min(80, Fibonacci(current month of IDT))
Most people wont admit that the code they are currently writing is poor, which helps explain why the percentage rarely reaches over 80%. Also, there's often some code that was written early, and never needed to be modified. Late in a project, looking at that code may be the only thing that keeps you sane.
sidenote: 50% of the time "this code sucks" can be directly translated to "I didn't write this code". On a project with many months of IDT you are bound to experience some turn-over, thus the amount of code that "sucks" is destined to go up. And, even if the original code didn't suck, the modifications done by the person who only half-understands the code probably do suck.
Innovation also seems to suffer on projects with many months of IDT. A typical (well functioning) project team tends to spend 20-30% of their time experimenting with new ideas that will make them more productive in the future. When innovations are found the dividends often greatly exceed the original time investment. Even when no innovations are found, the team often benefits from the experience gained.

Unfortunately, during IDT people begin to forget the value in innovation. They seem to visualize a path to the finish and charge down that path full speed with no regard for hurdles or environment changes. They are often unable to see the value in any time spent that doesn't already have "proven" value. Very soon, you begin to hear: "let's just get this done, and then we'll look at better solutions."

Between (unclean? dirty?) poorly written code and lack of innovation, the chances of dragging a code base out of darkness dwindle quickly as the IDT months drag on.

Lies
Many Agile believers will tell you that the problems with pressure can be alleviated with Milestones. This is patently false. A solution isn't valuable to a business until it provides notable business value. You may be 13 iterations into the project with 2 milestones behind you, but if the business isn't deriving value, you haven't done anything more than show them partially working software. Partially working software is great for building trust, but it alleviates zero pressure with respect to IDT.

Options
The only real remedy to the negative consequences of a long IDT is to create a shorter IDT. There truly is no alternative.

Unfortunately, some projects truly do take many months to deliver business value. I've found that some pressure can be alleviated if the team recognizes and adjusts to the pressure.

The 3 most helpful things I've found are:
  • Weekly (scheduled) 1 on 1 discussions between the team lead and each member of the team.
  • Take vacation. One person out for a week isn't nearly as catastrophic as a team full of burnt out people.
  • Set aside, and always use, experimentation time. Innovations can give you a big boost that the project will definitely need in the long run.
Thanks to Lance Walton for feedback, and the phrase "Initial Development Time"

Thursday, August 20, 2009

Staying Current: A Software Developer's Responsibility

I have a personal hatred for weekend conferences*. To me, a weekend conference ensures that I'll be "working" for 12 straight days.

I understand that opinion isn't universal.

Some people have problems getting time "off" to attend conferences. These situations feel like a fundamental misunderstanding of a software developer's responsibilities. Part of your (software developing) job is staying up on current technologies. That means doing some research during your day.

(almost directly stolen from Ward on technical debt)
If you spend your entire day coding and never looking at new things, you accrue productivity debt. In the short term (say the last week of a release), it makes sense to take on a little debt. However, in the long term, assuming little or no payment, the interest (where interest equals the gap between your skills and the current solutions) will render you a NZPP (Net-Zero Producing Programmer). In a typical organization you can coast as a NZPP for around 6 months and slowly transition to a NNPP.

It is your responsibility not to become a NZPP (or NNPP). Most talented software developers refuse to work with NZPPs. At the point that you become NZPP, you usually have to declare bankruptcy (with regard to software development). You generally have two choices: take a much lower paying job where you can learn new things or move into another role. If you want to be a software developer, neither of these outcomes is desirable.

Luckily, you have the power to avoid becoming a NZPP. Most employers will happily buy you technical books and send you to technical conferences. In my opinion, whether or not you took advantage of these benefits should be noted on your performance review. Not staying current as a software developer, especially when the opportunity is offered to you, is software malpractice.

I once created a list of things I look for in potential team-mates.
  • Have you tried Test Driven Development? Can you name something you liked and something you disliked?
  • What language(s) that are gaining popularity, but not yet mainstream, have you written Hello World in?
  • Do you read books or blogs looking for new ideas at least (on average) once every two weeks?
  • Do you at least attempt to learn a new language every year?
  • Have you ever run a code coverage or cyclomatic complexity tool against your codebase?
A commenter said something along the lines of
Not everyone has the personal free time to dedicate to doing all of these things
And, that is the fundamental flaw. Employees (and even some employers) seem to think that these are activities that should be done in your off time. I can't disagree more. These are things that a responsible developer needs to do as part of their job, thus it can be done during work hours.

20% time isn't something Google invented, it's just something they named, formalized and made popular. The activity itself is something good software developers have been doing for years. I applaud Google for making it a standard, thus ensuring that it's employees always have the opportunity to stay current. However, your company doesn't need to standardize on 20% time for you to stay current.

It's your responsibility to make time in your day to read a book or a blog.

You should also take advantage of a company sponsored trip to a conference. If you've attended conferences before and derived little value, I highly suggest the QCon conferences and JAOO.

Once you start doing research as part of your job you'll find that conferences are just like work, except the focus is 100% on research. And, it's not something you want (or should have to) spend your personal time on, it's just another productive day of doing what you have a responsibility to do.


* Which is why Josh and I run SpeakerConf Tuesday-Thursday. You can travel to, attend and travel home without missing a weekend day.

Monday, August 17, 2009

Macros Facilitate Expressive Code

Someone once asked me if I thought Clojure was more expressive than even Ruby. I didn't have enough information to form an opinion then, and I still don't now. However, I recently noticed something that led me to believe the answer could actually be yes.

I was looking through the code of clojure.test on Friday and I noticed something interesting. In clojure.test, the form(s) passed to the "is" macro are wrapped by a try/catch. It caught my eye because I often want to do the same thing in other languages, and usually I have to settle for much less elegant solutions.

Here's a bit of example code to help create some context
(deftest a-test
(is (= 1 (some-function-that-throws-an-exception)))
(println "this code still executes"))
For this example to work you'll have to ignore the fact that you probably don't want this behavior. In practice I prefer my tests to abort on the first failing assertion; however, in this blog entry I'm focusing on what's happening, not what I theoretically prefer.

In the example I call a function the same way I would anywhere else, and the framework has full control over what happens if my function throws an exception. This is accomplished when the "is" macro takes the forms and manipulates them into something similar to the original code, but with additional capabilities.

This particular example struck me as one where macros allow you to write only what you want, and the macro adds the additional behavior that you desire. However, the key is, you don't have to do anything special to get this additional behavior.

Consider trying to do the same thing in Ruby. In Test::Unit you would need an assert method that took a block.

def safe_assert_equal
result = yield
assert_equal result.first, result.last
rescue Exception=>e
puts e
end

class Testable < Test::Unit::TestCase
def test_something
safe_assert_equal { [1, 2] }
end
end

The additional syntax isn't drastically invasive; however, you are forcing additional syntax and requiring the understanding of why it's necessary.

Of course, in Java things would be even less expressive. The most likely solution would be to put the assertEquals in a Runnable, but I'd be interested in hearing other ideas. Regardless of the solution, it would obviously be invasive and take away from the readability of the test.

Being able to only say what is necessary is powerful. Stuart Halloway likes to talk about Essence and Ceremony, where Essence is the ability to say only what you want, and Ceremony is all the additional things you are required to say.

Macros seem to be a powerful tool for those looking to write Ceremony-free code.

Tuesday, July 07, 2009

More Trust, Less Cardwall

Last weekend, at the Hacker B&B, I mentioned to Jason Rudolph that my current team has no cardwall. He was a bit surprised and asked what we do have.

We track what needs to be done in 3 stacks: Eventually, This Release, and Tech.

Our stakeholder gives us requirements all the time. We also think of things that need to be done on a fairly regular basis. All requirements are captured on an index card with about 5 to 6 words. These cards are not the entire story (pardon the pun), instead they are a placeholder for a conversation. That's fairly standard for the projects that I'm a part of.

New cards are put in Eventually, unless they need to be done for This Release. When a card is done, it's put in a Done stack. Our stakeholder goes through the Done cards every few days and discards them after a quick once-over.

That's it for requirements. It's a very slim process. We estimate at the release level, not the card level.

Some cards are purely technical. We put those in the Tech stack and the team prioritizes as they wish. In general we work on Tech cards when no-one is available to pair. However, sometimes a Tech card is the highest priority and it can get picked up instead of a This Release card.

I mentioned to Jason that I believe we can be successful with this process because of the trust that our stakeholder has in us. As a consultant, I always felt like a vendor instead of a partner. Now that I'm full-time, we're all on the same team. When you're on the same team you don't seem to need as much ceremony and information radiation. This definitely isn't universal, but it's been my experience since I joined DRW.

I definitely prefer the slimmed down process, but I only see it working in an environment with a very high level of trust.

Update: Credit due to Chris Zuehlke for leading the fight for the slimmed down approach. We are more productive thanks to his efforts.